These are not time-limited resources and it does not cost any energy zaps to click a quest bubble.Īlso just from your regular collection of income from structures you will occasionally randomly be given one of the three regular resources. Some special resources require the use of energy zaps to collect.įrom v1.2+, once you reach XP Level 5, Helen & Leonid would appear and hitting the regular quest bubbles would randomly give you resources - Shells, Pearls or Golden rings - for "free". But every Resource collected would then show up in the new "Resources" Tab so you could see how many of each Resource you had collected. For each of the Special Events there were different resources, which could each be collected in different yet similar ways - as described on the individual Special Events pages. Initially introduced for the Halloween Special Event, the concept was that other than money ($) or piastres (€) you would collect special resources that could only be collected in a special way and they would be used as a special kind of currency. Such a big concept changer that Resources are used by so many parts of the game, they are used and mentioned on more than a dozen other pages in this wikia, and yet the concept is so spread that it did not until now have its own wikia section. Probably the biggest addition to the game since the Pirates Chest is the concept of "Resources". One cell can either hold 1 x tiny Waterslide or it can hold 1 x massive Golf club. Although the cells cost different amounts, they all seem to be of a magical size that can hold exactly one structure in each. There seems to be an infinite number of cells available to be purchased. Each time 4 cells are purchased, another row of 4 cells becomes visible to purchase. Under Buildings you see a row of four cells - 2 are already purchased and usable and 2 are purchaseable. The original Warehouse that you used to see is still in the Warehouse but under the first Tab titled "Buildings".
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